Home › Forums › Archives › Community Center › The BigBlueBall Lounge › Fun & Games › The Lure of “Heroinware”
- This topic has 2 replies, 3 voices, and was last updated 22 years ago by goose.
-
AuthorPosts
-
April 16, 2002 at 8:47 pm #8025Jeff HesterKeymaster
I ran across this news article on BusinessWeek Online titled “When games stop being fun.” It’s about the addictive nature of online gaming, and makes for some interesting reading.
Here are a couple excerpts:
Quote:quote:Dennis Bennett was failing his college classes, his marriage was in trouble, and he wasn’t being much of a father to his 1-year-old son. But he had progressed to Level 58 as Madrid, the Great Shaman of the North, his character in the online role-playing game “EverQuest,” and that was all that mattered at the time.Quote:quote:A Wisconsin woman has blamed “EverQuest” in the suicide late last month of her 21-year-old son, who had a history of mental health problems and was an obsessive “EverQuest” player. The game was also implicated in the death last year of a Tampa, Fla., infant, whose father allegedly was so devoted to the game he fatally neglected the child.Quote:quote:”It’s a huge and growing problem with older teenage males and young adult males,” said Dr. Timothy Miller, a Stockton, Calif., clinical psychologist. “I’ve seen a number of cases with 17- or 18-year-old males where they have a broadband (Internet) connection and they basically haven’t left the house for years.and on the positve side…
Quote:quote:”Environments like ‘EverQuest’ can help a person if they’re shy or have trouble forming social relationships,” he said. “They have this environment where they can safely try new things out. They can experiment with being more vocal, or they can try out a leadership role, which may not be an opportunity they have in real life. Especially for teenagers, it lets them try out different roles and identities at a time when they may be really struggling with those kinds of issues.”Do you identify with any of these examples?
Jeff Hester
BigBlueBall.comApril 17, 2002 at 3:49 pm #68631rustedtightMemberYes,
I can relate to one of those examples.
The effect has, in my opinion, been mostly positive. tho self examination is no real guide, I guess I need to ask a friend if theres any changes in me related to my surfing habits.My personal observation?
I relate better with strangers than ever before, I suffer fools lightly, I’m more comfortable with ‘taboo’ subjects in conversation than in the past. I apply a different rule now when judging people, I take more notice of whats said than in how its delivered.
Thats just an observation of the effects of chat, I rarely play computer games.exposed,
rustedtight.
April 17, 2002 at 5:17 pm #68632gooseMemberWell i guess its like anything.If you want to be successfull you have to be devoted to the cause.Its your choice to devote your intrests on whats important to you .My wife and I have no children and no real dedications to organizations so i play often and religeously.I guess its a positive experience for me becouse we play together and really enjoy the social aspect of the mmolrpg(massive multiplayer online role play games).We have met many friends this way and enjoy the conversation that goes on at the same time enjoy the game play.To each their own i say.Everthing in moderation.Its not the games fault if you are addicted its your decion to be addicted to it.
I like cheese
-
AuthorPosts
- You must be logged in to reply to this topic.